2nd. Amersham Common Scouts
To ensure kit checks are quick and efficient it is important that the Team Leader makes certain that the Team is properly equipped before presenting itself. Points can be earned from the kit check onwards - don't lose them unnecessarily by being caught out at the kit check.
If your entry details have changed, ensure the changes are available at registration.
Ensure you eat a proper meal before you come - otherwise you are likely to flag out half way round!
Important
You must also wear a pair of shorts under your walking trousers. When you return to Quest HQ you will have to remove your dirty trousers and place them in your labelled plastic bag. This is to keep as much mud as possible out of the building.
* Entry form (with any changes from that originally sent).
* Map case for instructions etc - NOTE: laminated maps will be provided.
* Romer card for easy reading off 8 figure map refs (ask your Leaders for instruction).
* 2 compasses - you WILL need, so know how to use!
* At least one whistle.
* One good quality sleeping bag.
* One survival bag.
* First aid kit
* Thermos of hot drink.
* One labelled survival bag for storing diy kit in to be left at the start.
* A determined pair of feet and a keen sense of humour!
* Reflective body band - visible at ALL times.
* Group scarf - visible at ALL times.
* 2 transparent waterproof poly bags for keeping paper and control cards dry.
* Food to eat on the course needs to be appetising/high energy.
* Emergency rations e.g. Mars, nuts
* NOTE: Bases will provide neither food nor drink.
* Pencil and paper.
* Hiking boots. NO BOOTS = NO START
* Walking trousers (not jeans).
* Shorts worn under walking trousers.
* Waterproofs (top and bottom).
* Woolly hat & gloves.
* Spare pullover/warm clothing.
* Torch with fresh battery - Spare battery and spare bulb.
* Rucsac to carry all kit.
* Plastic carrier bag, clearly marked by a permanent marker with your name, phone number and Explorer Unit/Scout or Troop or Guide Company
* Hot drink in large Thermos.
* Emergency rations for team.
* First aid kit.
* Mobile phone.
* Sleeping/survival bag.
* Compass.
* Wristwatch.
* Tracksuit or similar to change into.
* Trainers.
* Change of socks.
Teams may only stay overnight IF they have first cleared it with the Organisers and provide a Leader who must also stay and sleep in the same area and be able to keep order.