2nd. Amersham Common Scouts
* The premier annual incident hike now in its eighteenth year.
* Based on a theme.
* About twelve miles in length.
* Two age-group competitions.
* On the first Saturday of February every year. Somewhere in the Chilterns.
Check-in is from 12.30 to 1.30pm. Team's will be transported to the start point by their own cars from 3.00pm for a 3.30pm start.
* Entry is open to young Explorer Teams and Scout or Guide Patrols.
* Teams/Patrols should be of four to six members (7 at discretion of the organisers).
* The average age of Explorer Teams to be less than 16 years on the day
* The average age of Scout/Guide Patrols to be less than 13 years on the day
* The check-in will include some activities, a kit check and briefing, after which you will be taken to your starting point. You need your own transport to your starting point.
* At the end of the Quest you will return and check in to the HQ where hot soup and a roll will await you. The bases officially provide NO food or drink - it is the team's responsibility to bring their own.
* The hike closes at midnight By the time you have returned, checked in and have eaten,
Time will be about 2.00 am - tell your parents!
Teams may be collected from HQ from 1.00am, if they have arrived back by then.
* Your safety during the event is paramount.
* The event is closely monitored using mobile phones.
* An adult will shadow each Team/Patrol. You must not set off without your correct Shadow!
No team can win more than one trophy.
* The"Chiltern Boot" will be awarded to the winner of the Explorer event.
* The"Muddy Boot" will be awarded to the highest placed Misbourne Valley Explorer Team.
* The"New Boot" will be awarded to the winner of the Scout event.
* The"Old Boot" will be awarded to the highest placed Misbourne Valley Scout Patrol.
* £30 per team/patrol - cheques to 2nd Amersham Common Scouts please.
* To ENTER, teams must complete and return the entry form by email or by post to the Organiser or
* To SECURE your Entry, you must send in the Entry Fee.
* We will then CONFIRM your entry by email, which secures your place, and send you details
* Act quickly. (Only a limited number of places and the event is always heavily subscribed).
* Running the Quest requires an awful lot of adult help - over 100 people
* Each team is required to bring a "shadow" (+driver if needed) AND a base helper.
* Help is required with the following
* running bases
* shadowing (shadows need to be reasonably proficient at map reading and to have walked the route on the shadow walk on the Saturday/Sunday before the event)
* check-in
* overnight supervision
* catering & cleaning